﻿
using System.Windows.Input;

namespace UserInterface.Commands.Game
{
    public static class NextTurnCommand
    {
        private static RoutedUICommand nextTurn;

        static NextTurnCommand()
        {
            nextTurn = new RoutedUICommand("NextTurn", "NextTurn", typeof(NextTurnCommand));
        }

        public static RoutedUICommand NextTurn { get { return nextTurn; } }
    }
}
